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Naturally, all of the CPUs are hard at work in order to both keep the public safe and happy, and to avoid being booted out of their own nation… well, all except Neptunia‘s main protagonist Neptune. While the CPU Shift Period is a problem that can be overcome (until it pops back up again later, of course), it requires quite a bit of time and effort on the part of both the CPUs and those working to keep the peace within each nation. Nasty rumors begin spreading, morale drops, and people begin calling for a new leader to step up to the plate. During this time, without fail, every nation begins to become unhappy with the CPU that oversees their nation. Though Gamindustri’s four resident CPUs, goddesses in charge of watching over each of the world’s four major nations, are generally quite loved by the public, there comes a seasonal period of public unrest known as the “CPU Shift Period”. Megadimension Neptunia VII‘s story starts off with Gamindustri, the world in which most of the Neptunia series takes place, in the midst of what could best be described as political turmoil. Will they have what it takes to stand up to this new threat? And, perhaps more importantly, is their adventure fun? Let’s find out! Then again, what would be the point of another Neptunia game if everything were that easy? Compile Heart’s newest installation in the series, Megadimension Neptunia VII has the CPUs facing off against an opponent that spans not just all four of their nations, but multiple realities this time around. You’d think that, after everything that Gamindustri’s girls have faced, there would be ready for just about anything at any time. Unfortunately, that isn’t quite as easy as it seems whether it be the physical embodiment of sin attacking the world, or gross rumors on the Neptunia equivalent of 4-Chan, someone, or something, is always causing trouble.
Every day, these guardians (mostly) work tirelessly in order to ensure that the people of their nations stay happy and safe and that their lands remain prosperous as a whole. Much like the actual video game industry which it so closely parodies, the CPUs within the world of Gamindustri never get a break. Enter a new dimension of video game parodying!
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